

Fixed a crash related to text boxes and clearing them with selected text. Fixed a crash when adding science pack types to labs. Fixed crafter would not reconnect heat energy source after rotate in some cases. Changed RecipePrototype so it calculates catalyst from ingredients and products automatically if not manually defined. Added LuaEntityPrototype::max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed read. Added "lifetime" optional entity creation parameter for speech-bubble entities. Added LuaEntity::logistic_network write for construction and logistic robots. Added filtering support for several common Lua events. It determines if a product tooltip should be shown when hovering a recipe. Added ProductPrototype::show_details_in_recipe_tooltip. Fixed a crash related to removing all collision masks from rails. Fixed that accumulators wouldn't copy circuit signals correctly in some cases.

Fixed a crash related to using LuaCustomTables incorrectly. Fixed car movement animation played forwards when reversing. Fixed a crash when switching between the map editor and the ghost controller type. Reorganized the interface settings menu. Descriptions and Total Raw can be hidden using the interface setting. Item tooltips will be shown for each product in the recipe, if relevant. Recipe and item tooltips are now separate. Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios. Common properties have been added to categories. Properties in tooltips have been reorganized and reworked. Construction robots will attempt to batch build tiles. Added AmmoTurretPrototype::entity_info_icon_shift. Fixed target leading logic would cause turret to shoot outside of its range sometimes. Fixed an exploit related to upgrading ghosts while a robot is trying to work on them. Fixed tech tree quantity icon being shown incorrectly. Fixed a crash when restarting the game after it failed to load modded fluidboxes. Show the products of a recipe more clearly when the product has a probability and/or an interval defined. Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. Fixed that hovering over a logistic request didn't highlight inventory items. Fixed some item tooltips having incorrect title or description. Fixed item tooltips not showing custom_description. Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. Fixed tooltip not showing max consumption correctly when using modules. Fixed incorrect string for "Fuel Pollution" in tooltip.
#Factorio autotrash bots not removing mod#
Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items but the entity is still valid. Fixed using dark coal icon on dark speech bubble background. Fixed game crashing in NPE if it can't find anywhere to spawn a biter. Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. I'm tired of pulling out the deconstruction planner to remove 1 tree so I can place my blueprint.- Energy consumption is no longer shown in the tooltip for void energy sources. Not asking for anything close to construction robot range When you do get on top of the target, the game thinks you are trying to deconstruct the spider bot itself and tells you can't do that to the vehicle you are riding in. At least give a decent buffer beyond the legs of the spider - 3-5 tiles would make a huge difference. The spider bot is so big that you have to put it on top of the object you want to deconstruct, otherwise you get the 'can't reach' message. The Spider bot should give a longer range to removing objects when the player is present inside the vehicle for quality-of-life improvement without meaningfully affecting gameplay.

Give the spider-bot a longer reach distance for deconstructing.
